This time, the gameplay of Cossack 2 is no longer the same as before: military is primary, economy is secondary - this is the dominant idea of the game. Throughout the game, the focus is mainly on battles rather than managing the economy. Four years have passed since the first edition of the sequel to the Cossack series, and it has returned with a new identity and commendable changes. In this comeback, the gameplay of Cossack 2 is no longer the same as before: military is primary, economy is secondary - this is the dominant idea of the game. Throughout the game, the focus is mainly on combat rather than economic management. The advantage of Cossack 2 is that it minimizes economic complexity, which is a tactical and strategic style. Yes, it's too simple, you can't believe it: built quickly, resources are nearby, what else is there? The cost of training farmers is very low - for a period of time, I had nearly a thousand workers on hand, and the training cost was very low. Do you believe it? The most important thing is that in a very short period of time, the resource index has rapidly risen (faster than in the past Cossack), and now all that is needed is to "use" the door, with economic attention almost "Zero". However, Cossack 2 did the best in military terms. Although I did not personally participate in the extreme combat of the game (about 64000 people!), deploying dozens of legions (the foundation of thousands of people) and waiting for the opponent to approach and fire, the "earth shattering" battle began. The smoke filled the air, making it really attractive. Of course, when major battles occur, it is difficult to control everyone simultaneously (micro operations on the keyboard are now useless). Therefore, formation command is the best (and only) solution. At this point, the performance of "Cossack 2" is very good, no less than "Rome: Total War", no matter what state you are in, you can easily change your formation: marching, defending to close combat. Looking back on the Cossacks of the past (including American Conquest), it was very difficult and chaotic to control the army due to disobedient formations. In addition to an easily controllable formation, Cossack 2 also provides quite good military improvements (although only minor characters). If you know how to seize it, you can easily gain initiative in battle. Here are some small suggestions: mobilizing troops through the highway system will save strength, distinguishing soldiers with range through color, having a combat spirit system (morale) to keep the battle more attractive, and so on. The author's most "ending" idea is: just occupy a village with unique resources, it will automatically produce, and then add itself to the insufficient team from the village reinforcement force, especially the appearance of self-defense militia (controllers) to protect the village. The final exciting movie of Cossack 2 ends with its visual part. Although it is only a 2D graphics, according to my own comments, the game's graphics are very clear and more detailed than previous versions, especially compared to the American Conquest series (also known as "Brothers of a Family"). It is predicted that this game may be a "learner" of Cossack 2- it is a bit regrettable that the game did not zoom in (in) for close-up observation (but zooming in to broaden the field of view, which is evil). I like to look at menu background photos for a long time, they look like paintings from the 18th and 19th centuries. Game Configuration:
Operating system:Windows® XP and higher
Processor: 1.4 GHz CPU
Memory: 512 MB
Hard disk space: 1.8GB
Video:Video Card with 128MB dedicated memory and DirectX 9 Compatible
Sound:Sound card with DirectX 9.0 support
DirectX®:9.0 or higher
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